Refactoring done + some smaller changes

Finally a state management system is refactored. For a player there will be no difference, but for me as a developer - it's a huge improvement. As the game logic get's more and more complex, I needed a good foundation to base it on.
But I thought, that it would be not fun for you to just see the same game without any changes, so there are still some visible changes:
- New Drone looks. Check these sweet babies
- Now player can install modules into drones (up to three), so it will improve drone's behavior drastically. But you have to choose wisely, because modules are non-removable
- Drone queues. Now drone mode is not changing instantly, but drone must first follow to the hub and wait for it's queue. Same goes for the modules installation
And some smaller changes that I might not remember :)
Hope you like it. Please share any feedbacks you have. I need it so much!
Files
Get Craters Inc.
Craters Inc.
Space Automation RTS game
Status | In development |
Author | Garfild |
Genre | Strategy |
Tags | Automation, Crafting, Exploration, Space |
More posts
- More Hi Res + some smaller fixes67 days ago
- HD res70 days ago
- Drone Repairing74 days ago
- Music + plant production status77 days ago
- Builders!78 days ago
- Build menu + basic help page78 days ago
- Refactoring in progress90 days ago
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